- Coin
- 100 points
- Echo
- 250 points
- Moth stomp
- 350 points
- Wisp stomp
- 500 points
- Restore one shield cell
- 200 points
- Recovery at full shield
- 120 points
- Complete an endless segment
- 1000 + segment × 250 points
Safe lines and high-score lines
Coins usually follow a safe jump arc and help confirm timing. Echoes sit farther from the basic route and require more accurate height control. Extending a jump for one echo may leave no room for the next landing, so not every collectible is worth the risk.
An enemy scores only when stomped from above. Wisps are worth more than moths but are harder to read. With one shield cell left, preserving a stable line is usually more valuable than forcing an enemy stomp.
How endless difficulty grows
Endless mode cycles through Act One, Two, and Three terrain without changing scenes. Completing a segment adds a growing clear bonus while running speed rises along a gentle logarithmic curve.
Score, shield, and runner state survive each boundary. Missing a few coins never ends the result; high scores come from staying consistent after the pace increases.
Leaderboard records and validation
An endless score must be greater than zero before submission. Each device receives an anonymous identifier and keeps one best leaderboard result. A higher run updates the score, while changing the player name updates its display value.
The game records coin, echo, enemy, damage, and segment-clear events for server-side validation against map rules. The leaderboard never receives raw microphone audio and requires no email, phone number, or account.
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